Monday, February 28, 2011

Hot Springs Story Released On iTunes

It seems Kairosoft, the Japanese company behind the Game Dev Story that I did a review about last month, released another game on the US iTunes store over the weekend. This time the game is about managing your own Japanese Hot Spring Inn. I became and instant fan with Game Dev Story so I have no doubt this game will be just as addicting.

I just downloaded it so I don't have any comments yet, but I will post an update once I get a good amount of hours into the game on my iPhone. Lets hope that if Hot Springs Story does very well we will see either a sequel to Game Dev Story or The Game Dealer released on the US iTunes store this year.



Hot Springs Story - available on iTunes for $3.99


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Nuovo video 3D

Ecco un’anticipazione di un nuovo video a cui stiamo lavorando. Si tratta di una animazione tecnica della durata di 3 minuti circa.

lucaderiublog.blogspot.com_animazione_3d_componenti_elettronici

L’animazione illustra un particolare sistema di raffreddamento per server room di notevoli dimensioni.
Il prodotto presenta diversi sistemi di funzionamento ed è in grado di mantenere costantemente refrigerata la sala macchine che altrimenti supererebbe la temperatura operativa, con conseguente danneggiamento dei sistemi hardware.

Prossimamente aggiornerò il post con spezzoni dell’animazione, nel frattempo è possibile visionare alcuni nostri lavori realizzati in passato, nel nostro canale YouTube.
youtube

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Monday, February 21, 2011

Dead Space 2 Review

Over the weekend I finally beat Dead Space 2 for Xbox360. It was a thrilling journey that kept me on my toes till the last 2 hours of the game. The entire journey was worth it though. Dead Space 2 had a good story and kept a lot of the original formulas that made Dead Space an awesome game. Visceral Games did a great job and definitely redeemed them selves from the disaster that was Dante's Inferno.

Dead Space 2 takes place three years after the events of Dead Space and once again you take on the role of former CEC engineer Isaac Clarke. If you haven't played Dead Space or need a refresher with the story from the first. Dead Space 2 provides a quick reminder about how things started from the first game. The one major change in the sequel is the fact that now Isaac Clarke has a voice and personality in Dead Space 2. This is one thing I really liked, because I don't know how much longer they could have continued the franchise with a non-speaking protagonist. The story is focused heavily on Isaac, as in this adventure it is more personal then anything else. You get to see how the first events really screwed him up, and now those events are literately killing him. Visceral Games does a good job showing Isaac's struggle in Dead Space 2.

Dead Space 2 starts off with Isaac waking up on the Sprawl which is a densely populated metropolis on Titan, one of the moon's of Saturn. It is currently three years after the hell that happened on the USG Ishimura where Isaac survived the first game. But he can't remember a damn thing that has happened during those three years. If you think about it, the last thing he does remember is surviving the Ishimura then waking up on the nightmare that has started on Sprawl. This guy never gets a break, I can see why he is going crazy. So right from the time Isaac wakes up the action begins and doesn't let up till the end. The one issue I had with the story is they never tell you why they rebuilt the marker and what happened during those three years Isaac lost. Very little is said about that it through out the game. Why are they repeating history? The marker is the reason for the hell that broke loose on the USG Ishimura, why rebuild it? This is the one thing they never answer in Dead Space 2. I guess they are leaving those questions for later sequels. So, you find out yet another marker has been made and yet again it is creating the Necromorphs that is causing havoc across Titan. Isaac then is tasked to destroy the marker and this is your mission till the very end. A lot more does go on with the story but I rather not spoil it for those who haven't played it yet.

Dead Space 2 plays a lot like Dead Space. There really is not much of a difference in game play except they give you more weapons and different suits along with thrusters in Zero-G. Dead Space 2 was built to be more action based then the original. Visceral Games took out a lot of the puzzle solving in Dead Space 2 and replaced them with quicker to solve puzzles to keep the action moving. This is what EA meant when they were going to make the sequel more action based. Luckily, this really doesn't hurt the game all that much and keeps a lot of the scare factor in the game play, but they do use a lot of the same events that scared me in the first game. Dead Space 2 is scary, but not as much as the first one.

When it comes to graphics, Visceral Games improved them in the sequel. Everything looks a lot more life like and the detail of gore and blood is done very well. The environments have been improved as well. Dead Space 2 does have a lot more open space areas then the first and the game spreads out on 2 discs. So I am very pleased with how the game looks in the sequel. Thank you Visceral Games for not just making a sequel where there are no improvements in the graphical department.

Dead Space 2 does have one thing that I thought was annoying, Multiplayer. Why does EA think that Multiplayer is going to sell more is beyond me. People bought the first game for the Singleplayer not Multiplayer. So I think this was a waste of time to tack on Multiplayer when that time could have gone into the Singleplayer. I will just never understand why publishers force developers to slap on Multiplayer. I doubt anyone is still playing Multiplayer in Dead Space 2. I never cared about the Multiplayer that I didn't even put in the key for the online pass that EA forces you to do if you want to play Dead Space 2 online. If you get this game used, don't even bother buying an online pass. This game shines in the Singleplayer and that is all that needs to be played here. Ohh and there is no Co-Op either, another reason not to play Dead Space 2 online.

Dead Space 2 was a hell of a way to start off 2011. I was very pleased and happy to play through this game. Visceral Games did a great job with bringing a sequel to a surprise hit in 2008. I can't wait to continue Isaac's journey in the coming sequels. I just hope they don't waste time on Multiplayer, unless it is Co-Op which would really be the next step for this franchise.

All around I give Dead Space 2 a 4.5 out of 5 because there are some issues with the story that could have been addressed if they didn't have to waste time on a tacked on Multiplayer.

0 = Total Garbage (Don't waste your time)
1 = Crap (Maybe rent, maybe not)
2 = Ok (Rental only)
3 = Good (Buy it, rent if low on cash)
4 = Great (Buy this game)
5 = Amazing (Don't even think about it, just get it)

Buy Dead Space 2 For Xbox360
Buy Dead Space 2 For PC
Buy Dead Space 2 For PS3

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Monday, February 14, 2011

WoW, I Am Back!!!

I know I have said it many times before that I would never return to World of Warcraft, but here I am once again signing my life away to Blizzard. Well I didn't just start today, I got back into WoW a little over a month and a half ago. Reason being, the new expansion that came out December 7th 2010.

Anyone who has ever asked me why I quit or if I will ever come back to WoW would get the same answer from me. "NO! Because I found WoW to be boring and I am done forever." This would be my standard answer about the game in the past. This was true until I started to read about all the changes in World of Warcraft. The latest changes have been major, and all this is due to the expansion that released recently called Cataclysm. I don't know much about the back story for this expansion other then a huge dragon called Deathwing is causing all kinds of havoc for Azeroth. Because of Deathwing everything has completely changed in WoW. This expansion was Blizzard's excuse to do a major over-haul of the game. Which, as far as I am concerned, WoW really needed.

Since the beginning, when World of Warcraft launched, the world of Azeroth felt boring to me. Nothing was going on, it felt stale and uneventful. There was no life to the world, it felt like a grind to get through the quests. There was no substance to the quests, most of them where just go kill this and gather me that. That has changed as of Cataclysm. The landscape has changed and so has the quests. Blizzard has made WoW interesting again. The quests have meaning, goals, and an outcome that is worth reaching for. You can see what you have done in the after life of your quests. The world of Azeroth finally has life to it, and it looks and feels like a real world.

This is the major reason why I came back. Finally the quests feel worthily of completing and I feel like I am reaching a goal (not just leveling my character). I guess all along this is what I was truly after in WoW. Story and seeing what my work has done to the world of Azeroth. There have been plenty of other major changes that Blizzard has done to the game. They re-did the talent trees so that you have to choose which tree you want to specialize in and stick to it before you can put points in another tree. But the main reason for my return is because of the major overhaul to the quests and the landscape. Blizzard has done a great job making WoW feel fresh, new, and story driven.

I still have not reached beyond level 60 yet, but I think this time I may finally reach level 85 with at least one of my characters. I want to experience everything I have missed in the expansions and take a new character from begining to end with all the changes to the landscape and quests. I haven't gotten bored yet, and I am gaining a bit of a craving to return to World of Warcraft just to see what will happen next.

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Thursday, February 3, 2011

New Game On The Horizon

The other day I downloaded the demo for BulletStorm on Xbox360. Now, I haven't followed this game at all, I knew nothing about it. The only thing I knew was that it was produced by Epic Games (the guys behind Gears of War and Unreal Tournament). The demo is very short but it is very fun and I felt the need to play it again and again. It was really cool and I enjoyed the game play.

The demo for BulletStorm was only one map and you can beat it in almost 3 minutes if you rush through the level. My average time was about 5 to 7 minutes. But the best part was the different ways you can kill the enemies. You can kick them up in the air and shoot them while they are slowed down. You can blow them up or pull the environment on top of enemies. The list goes on....the point of this is to kill with skill as they call it and collect points for the best kills. It was different and interesting and I fell in love with the game. The demo got me to want to buy it when it releases Feb 22, 2011.

It has been a very very long time since a demo has convinced me to buy a game. 9 times out of 10 I pretty much know what games I am going to buy before they are out, and I only check out demos to make sure I really want to get the game I am looking forward to. Well the BulletStorm demo got me hooked and I can't wait to pick up this game at the end of the month. If you haven't checked out the demo, you really should. Download the demo on the PlayStation network or Xbox Live. Who knows you may be convinced like I was.....

www.bulletstorm.com


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//PART 2